![]() ![]() December: Created the first shader tests in the TestRenderProject. January: Added a first Appleseed test to the TestRenderProject. They are making a really great renderer.Ġ1. ![]() January: Updated Renderman with infos about the newer releases. Enscape renderer has been updated, FilmEngine not since serveral years, there is still only the announcement website.Ġ4. No news about Colimo and EIAS (at least they seem to work on a new release). January: Corona renderer, which is now part of Chaos Group, made large steps forward. Indigo renderer has now a good SDK and can be more easily integreated into other DCC's. It will be tested with my RenderTestProject. Guerilla renderer has made some interesting progress, it is a real competition to other more expensive renderers I think. There is no sign of the particle renderer Fury any more, so I move it to the graveyard. FurryBallRT is now almost free because development has terminated for this product. FStorm GPU renderer for 3dsMax has a lot of updates and a whole bunch of new features. FluidRay, very promising and almost fully featured, has no update since several years. It seems that they dropped the support for other DCC's except 3dsMax. January: Cebas released a new version of finalRender in last December. Moved Lagoa to the graveyard because since December 2017 the online render service belonging to Autodesk closed it's doors.ġ3. ![]() Keyshot has some interesting new features like displacement mapping, flake generation, vdb and volume rendering. While it is still expensive, it seems to be a great solution designed to work fast with large amount of data. January: Clarisse released SP8 of Clarisse 3.6. January: After a long time a new Lightwave version was released with a lot of new features.Ģ6. Lumion can produce more realistic lighting, and nice rain and snow effects. They made some really great improvements, check it out. February: Isotropix released Clarisse 4.0, quite shortly after the release of SP8 of 3.6. ![]() Modo supports AMD's ProRender engine and Nvidias Optix framework. Moved mentalray and Maya's software renderer as well as the Project Messiah renderer to the graveyard. Marmoset Toolbag added a lot of new features like Python scripting, or much improved texture map baking. Mantra has some minor improvements like Cryptomatte and Optix Denoiser. Redshift now belongs to Maxon, the creators of Cinema4D. April: Arnold released a public beta of it's current release enabling GPU rendering. ![]()
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